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我的世界1.19.50.21

我的世界1.19.50.21

类型:冒险解谜 版本:v1.19.50.21大小:1.0GB更新:2022/10/24 09:54:58 语言:简体中文等级:平台:Android

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软件介绍

我的世界1.19.50.21,全新的生物骆驼加入游戏,并且为骆驼增加了很多新的特性,例如为骆驼添加了双人骑乘功能,现在你可以和小伙伴一起骑骆驼。

我的世界1.19.50.21介绍

一款非常精彩有趣的沙盒游戏,经典的沙盒世界,自由探索广阔无垠的地图场景,努力收集更多的材料资源,发挥创意和动手能力,亲手打造最独特的世界,结识更多的朋友,一起挑战入侵我方世界的敌人,高度自由的精彩玩法,可以建造村庄,开始各种各样的经营项目。

我的世界1.19.50.21更新

EXPERIMENTAL FEATURES

实验性特性

Introducing the next major update experimental toggle. Help us try out and develop the new next major update content!

现已推出下一次大更新的实验性特性切换选项。帮助我们试错与开发新的下一个版本的主要更新内容!

Please remember worlds that have used Experimental toggles will always be flagged as Experimental. We recommend keeping these Experimental worlds as separate copies from your main saves. More information can be found in this article .

请记住,使用了实验切换的世界将始终被标记为实验。我们建议将这些实验世界作为单独的副本,独立于你的重要存档。更多信息可以查阅 这篇文章 .

BAMBOO WOOD TYPES

竹质方块与物品

Added new base blocks for Bamboo Wood types

添加了一系列基础的竹质方块

Added recipes for Bamboo Wood types

添加了竹质方块

Added Bamboo Flooring block variants

添加了竹质方块含水变种

Added Bamboo Raft and Raft with Chest

添加了竹筏和运输竹筏

CAMEL

骆驼

Added Camel base mob functionality

为骆驼添加了基础生物功能

Added two-seat rider functionality to Camel

为骆驼添加了双人骑乘功能

Add Dashing ability to Camel

为骆驼添加了冲刺能力

Camels randomly sit down for a short amount of time

骆驼将随机坐下一小段时间

Camels can spawn in desert villages

骆驼可以生成在沙漠村庄

Camel is a tall animal and the rider is high enough in the air that melee mobs can’t reach them

骆驼是一种高大的动物,骑乘者的高度可以使近战生物无法够到他们

CHISELED BOOKSHELF

chiseled书架

(目前争议较大,此方块暂时不作翻译)

A new, chiseled variation of the Bookshelf

书架的一个全新chiseled变种

Crafted with 6 Planks and 3 Wooden Slabs

使用6块木板和3个木质台阶合成。

Can store Books, Book and Quills, and Enchanted Books

可用来储存书、书与笔、和附魔书

Holds up to 6 Books

最多容纳6本书

Keeps the stories and lore of your world safe

保证你世界里故事书和传说书的安全

Comparators can detect the last book placed/removed

比较器可以检测最后一本放置/取出的书

Perfect for hiding secrets in your spooky library

用来在恐怖主题的图书馆里隐藏秘密信息是再合适不过了

HANGING SIGN

悬挂式告示牌

Added Hanging Signs, which can be placed beneath and on the side of a block

添加了悬挂式告示牌,它们可以放置在方块的底面和侧面

Added Hanging Sign of all wood types and recipes

添加了所有木质变种的悬挂式告示牌,以及它们的配方

Hanging Signs can be placed under narrow blocks with center support

悬挂式告示牌可放置于一些“较窄“的方块,此时会在中间进行支撑

Hanging Signs have their own specific UI when writing text on the sign

悬挂式告示牌在编辑窗口有独特的UI界面

NON-EXPERIMENTAL FEATURES AND BUG FIXES

NON-实验性特性及漏洞修复

VANILLA PARITY

原版特性同步

SPECTATOR MODE

旁观模式

Allays no longer throw items to players in Spectator Mode (MCPE-162873)

悦灵将不再向旁观模式的玩家丢出物品 (MCPE-162873)

BLOCKS

方块

Wooden Doors, Iron Doors, Wooden Trapdoors, Iron Trapdoors, and Fence Gates now use the same opening and closing sound effects as Java Edition

木门、铁门、木活板门、铁活板门、栅栏门现在使用与 Java 版相同的打开和关闭的声音效果

Updated Pressure Plates to have different pitches based on their behaviour to match Java Edition

更新压力板时,将基于它们的行为有不同的音调,以匹配 Java 版

Added unique button click sound for Wooden Buttons to match Java Edition

为木制按钮添加了独特的点击音效,以匹配 Java 版

Crimson and Warped block sets now have a unique set of sounds

绯红系列和诡异系列方块现在都有了一系列独特的音效

VILLAGER

村民

While playing tag, baby Villagers will now run at a quicker speed that matches Java Edition

当玩耍时,幼年村民将以更快的速度奔跑,以匹配 Java 版

TOUCH CONTROLS

触摸控制

Removed the action delay from Attack and Interact buttons

移除攻击和交互按钮的动作延迟

When the joystick is unlocked, the draggable range has been changed to be the same as the when the joystick is locked. In both modes, if auto-sprinting is enabled, it will start when the joystick is dragged slightly above the background. The auto-sprint will disengage if the joystick control is subsequently moved back into the joystick background area

当摇杆被解锁时,可拖动范围现在被更改为与锁定时相同。在这两种模式中,如果自动冲刺被启用,它将在摇杆被拖动到背景上方时启动。如果摇杆控制随后被移回操纵杆背景区域,自动冲刺将结束

A tap gesture will now fire a charged Crossbow. Previously it was necessary to hold the gesture for 400ms before the bolt would fire

一个轻击动作将会直接发射一个上弦的弩。此前玩家需要保持这个动作400毫秒才能进行发射

Fixed an issue where players couldn't drag/drop in the Anvil screen

修正了玩家无法在铁砧界面上拖放的问题

USER INTERFACE

用户界面

You can now bind the copy coordinate keys with full keyboard gameplay turned on (MCPE-163082)

你现在可以绑定复制坐标的按键与键盘上可用的所有按键(MCPE-163082)

WORLD AND DIMENSIONS

世界和维度

Fixed a bug that could cause players to get stuck on the "Building Terrain" screen when changing dimensions (MCPE-158215)

修正了一个可能导致玩家在穿越维度时卡在“生成地形中”界面上的错误(MCPE-158215)

GAMEPLAY

玩法

Temporarily reverted the fix for effects being inherited by bred mobs, while a related issue is addressed first (MCPE-81890)

暂时回退了繁殖生物与继承效果的特性修复,同时先处理另一个相关特性(MCPE-81890)

TECHNICAL UPDATES

技术性更新

ACTOR PROPERTIES

活动对象属性

Actor Properties are no longer experimental (this includes Molang queries and property filters, but not Permutations)

活动对象属性现在不再是实验性内容 (这包括Molang表达式和属性过滤器,但不包括Permutations内容)

ADD-ONS AND SCRIPT ENGINE

附加包和脚本引擎

Fixed an issue where changing the subpack of Resource Packs that have subpacks, would not apply changes until the game was restarted (MCPE-162002)

修正了在拥有子包的资源包内对子包进行修改,直到游戏重启才会应用更改的问题 (MCPE-162002)

AI GOALS

AI意向

Exposed new data parameters for the "minecraft:offer_flower" AI behaviour to specify such things as the time that the mob offers the flower for, the chance that the goal will start, and the dimensions of the AABB used to search for a mob to offer a flower to

公开了“minecraft:offer_flower”AI行为的新数据参数,以指定生物赠予花朵的时间,赠予行为开始的几率,以及用于寻找接受花朵的生物碰撞箱的两个坐标

The "minecraft:offer_flower" AI behavior can now be used by any mob, not just the Iron Golem

"minecraft:offer_flower"AI行为现在可以被应用到任意生物,而不仅仅是铁傀儡

The "minecraft:offer_flower" AI behavior will now search through all mobs in the specified range rather than just the closest one, meaning that this goal has the potential to be used more consistently than before

“minecraft:offer_flower”AI行为现在将搜索指定范围内的所有生物,而不仅仅是最近的一个,这意味着这个AI意向有可能相较于以前更加专一

Exposed new data parameters for the "minecraft:take_flower" AI behavior to specify such things as the conditions to be met to start the goal, the min and max wait times before taking the flower, and the dimensions of the AABB used to search for a mob to take a flower from

公开了“minecraft:take_flower”AI行为的新数据参数,以指定此接受行为开始所需要满足的条件,接受花朵前的最小和最大等待时间,以及用于寻找赠送花朵的生物碰撞箱的两个坐标

The "minecraft:take_flower" AI behavior can now be used by any mob, not just baby Villagers

“minecraft:take_flower”AI行为现在可以被应用到任何生物,而不仅仅是幼年村民

STABILITY AND PERFORMANCE

稳定性和性能

Fixed a crash that would occur if Education Edition items were rendered without the Education Edition toggle turned on (MCPE-161587)

修正了教育版物品在教育版开关未打开的情况下进行渲染所导致的崩溃(MCPE-161587)

EXPERIMENTAL TECHNICAL FEATURES

实验性技术性特性

COMMANDS

命令

As a preview of upcoming potential changes to how commands run, new experimental functionality within the Upcoming Creator Features experiment causes all command execution to run at the end of the current tick

作为对命令运行方式潜在变化的预览,在即将到来的创作者特性测试中,新的实验性特性将导致所有命令的执行会发生在当前游戏刻结束时

GENERAL

通用

Removed the functionality of the 'minecraft:breathability' component. Component will have no effect on the custom defined block

移除“minecraft:breathability”组件的功能。组件对自定义的块没有影响

API

API

Initial APIs are releasing out of beta and will be usable without an experimental flag.

最早的一些API已在测试版发布,可以在没有实验性标志的情况下使用。

The first module to release is @minecraft/server as version 1.0.0. The APIs included with this are listed below.

第一个正式推出的模块是@minecraft/server的1.0.0版本. 这些API包括一下内容

Non-beta APIs like those included in the @minecraft/server 1.0.0 module do not require the Beta APIs experiment to be turned on, and will be more stable over time

非beta测试版的 API,例如那些被包括在@minecraft/server 1.0.0的模块现在不需要打开Beta API实验性选项设置,同时以后将更加稳定

This initial API set is narrow, but we intend to add more APIs into non-beta modules over the coming months

最初的API集不多,但我们打算在未来几个月里向非beta测试版模块添加更多API

@minecraft/server will continue to develop in Beta and those Beta APIs have been incremented in version to 1.1.0-beta; if you wish to continue to use Beta @minecraft/server APIs, manifest.json references will need to be updated to 1.1.0-beta.

@minecraft/server将继续在Beta中开发,那些Beta测试版 API已被添加到1.1.0-beta;如果你想继续使用Beta版@minecraft/server APIs,则需要把manifest.json更新到1.1.0-beta版本。

APIs included in the @minecraft/server version 1.0.0 release:

被包括在@minecraft/server正式版1.0.0中的API:

System type (Exposed via systemglobal instance)

System type (通过systemglobal实例公开)

run() - runs a function on the next tick (can be used to maintain a game loop tick over tick)

run() - runs a function on the next tick (可以用来维持游戏内的循环)

World type (exposed via worldglobal instance)

World type (通过via worldglobal实例公开)

getDimension()

getDimension()

getAllPlayers()

getAllPlayers()

MinecraftDimensionTypes type

MinecraftDimensionTypes type

nether

nether

overworld

overworld

theEnd

theEnd

Dimension type

Dimension type

id

id

runCommandAsync()

runCommandAsync()

CommandResult type

CommandResult type

commandResult

commandResult

Entity type

Entity type

id

id

typeId

typeId

dimension

dimension

runCommandAsync()

runCommandAsync()

Player type

Player type

name

name

我的世界1.19.50.21优势

1、多样性的游戏玩法,去探索新奇的事务,无限的打怪冒险,精彩的boss挑战等你击败;

2、随机生成的世界,娱乐性非常的强,收集更多的资源,将任何天马行空的想象力都能实现。

3、无数惊喜的活动等你创作,各种新奇的奇迹在这里发生,每一次的冒险玩法带来更多新奇体验。

4、各种不同的挑战等你发现,成为一个真正的勇者,发挥你的实力,创造者和冒险家都有你扮演。

我的世界1.19.50.21特点

1、休闲模拟趣味来袭,经典的玩法造型自由开启;

2、全方位的对局精彩不断,休闲养成由你打造刺激之旅。

3、在操作玩法上面设置的度可高,而且拥有不少创意性的游戏模式可以在这里进行探索开启;

4、内容玩法丰富,多种多样的挑战任你进行,可以给玩家欢乐多多的冒险;

我的世界1.19.50.21小编点评

自由的世界,超多新奇的内容,快来体验。

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